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three.js webgl - skinning and morphing
three.js webgl - skinning and morphing

The animation system allows clips to be played individually, looped, or crossfaded with other clips. This example shows a character looping in one of several base animation states, then transitioning smoothly to one-time actions. Facial expressions are controlled independently with morph targets.

Model by Tomás Laulhé, modifications by Don McCurdy. CC0.